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MORE - Dosgames 2.0 (Software Company)(1994).iso
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1994-09-01
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2KB
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51 lines
omega wizard's guide.
OMEGA MAINTENANCE
=================
There should be little need for the wizard to actively maintain the
game. But.....
After years of play, the file omega.log may get unwieldy and overlarge.
This file can simply be truncated as follows. Log records are in
the format:
player name (string)
user name (string)
NPC behavior integer.
So truncate right after one of the integers. You can edit this file
as you like. You can figure out what the NPC behavior integer means
by reading ofile.c if you really care.
You can even remove omega.log completely as long as you replace it
with a null file of the same name. omega.log must be publically
writeable.
The file omega.hi is a high score list. This file can't be truncated
or removed, but you can edit it as you feel to be appropriate. The 4
digit numbers are as usual the NPC behavior integers, but the other
numbers below each player name is the experience level of the npc, so
if the NPC's are getting to be too high level, you can just lower the
number. There is a special integer in the file, just below the first
player name; this is the high score. If this gets ridiculous (someone
cheated?) you can just edit this as well. The two extra integers in
the records of the next two high scorers are alignments; you can
safely reset them to 0. The easy thing to do is make a safety-copy of
the omega.hi that comes with the game, so if anything bizarre happens
you can just use the old one.
WIZARD MODE
===========
If you are the WIZARD as defined in odefs.h, you can enter wizard mode
by hitting ^g. If you ever set wizard mode, your high score and npc
will not be saved.
In wizard mode, ^x gives you a wish. ^w draws the current level, ^k
allows you to set an arbitrary game status bit, meanings of the bits
are given in odefs.h. The possible wishes are listed in oscroll3.txt,
and the code for them is in oeffect1.c